New Game Prototype

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Bhael
Posts: 139
Joined: Sun Feb 06, 2011 1:54 pm
What is your main fetish?: Shooting/stabbing, preferably with some vested emotion - Im big into the classic tradgedy literature of ancient and modern art and prefer there to be something tragic and beautiful about any death.
Why do you want to join this forum?: Mainly because it shares my interests and I also have a big satin fetish too - killing two birds with one stone so to say :)
Referral: Always lurked, suppose I found out from being a paid member multiple times going back into the far past.
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New Game Prototype

Post by Bhael »

This has been sitting too long waiting to upload - I wanted to see how easy or hard it was to make my own animated sprites (characters) in poser and use them. Verdict: Very time consuming, but cheap.

Left click fires, right click resets. There are separate death animations for headshot, left breast, right breast, stomach, and abdomen.

Hope you like it! (works on PC and Macs)
http://www.bhael.com/game/Sniper.zip
Come see my artwork and help decide the path of future works:
http://www.bhael.com
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Peter
Posts: 502
Joined: Wed Mar 19, 2008 12:55 pm
What is your main fetish?: My personal fetish is 'bellybutts', the idea of a woman who for her own pleasure, to sate her own lust and fetish, wants to be stabbed or shot in her belly, ideally during sex. She begs for it incessantly, encourages it to happen and then when the moment finally comes, enjoys it thoroughly and begs for more.
Why do you want to join this forum?: My interest in this community has less to do with my personal fetish than it does professionally from a community building standpoint.
Referral: I have no recollection. I've been around pretty much since it's inception.
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Re: New Game Prototype

Post by Peter »

Cute, though I 'much' prefer it if they are fully nude. The animations were fairly believable. I would have had the walk sequence much faster. As it is she takes a very long time to get close, and then slows down. So you either have to wait a good while each time to see the animations close up, or just watch a tiny sprite way off in the distance. It would make for a better 'game' if she walked at a consistent speed.

All that said, in my opinion the best way to make such a 'game' is to use a 3D game constructor like Darkbasic, build and 'bone' a 3D model, marry it to a proper ragdoll, and then go to town with that. It is quite a bit easier to animate a 3D model doing a death sequence than it is to build a sprite, once you've gotten a handle on the software. And for those times where you don't have a death animation, you can always have it default to the ragdoll collapsing for a random effect. There is nothing stopping you from having multiple animations or even doing animation blending, either with other animations 'or' with the ragdoll to get semi-random animations.
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