Just in time for the holidays, a new version (1.17) of Bizarre Battles is now available. Better still, I've prepared some video tutorials to help players (and potential players) to better understand the game.
VIDEO TUTORIALS
Three step-by-step video tutorials, with narration and screen legends, are now available for download. These first three videos are aimed toward players who are new (or newer) to the game, but even veteran players will probably find something of interest.
Image from Video 1
Video 1 - Basic Gameplay (135Mb .wmv file).
http://www.mediafire.com/file/76gn2ggv8 ... y.wmv/file
31 minutes. This video is for new players, and teaches the basics: Understanding the various parts of the Intro Screen and Battle Screen, how to start a battle, how to move, how to shoot, how to shoot at more than one square and/or more than one woman simultaneously, how to reload, how to use your in-game avatar to ravage female casualties, and similar basics.
Video 2 - Selecting Combatants (71 Mb .wmv file)
http://www.mediafire.com/file/tfxwucmb3 ... s.wmv/file
13 minutes. This video shows the four main ways to control which combatants appear in a battle, and discusses related matters such as the loading of sets.
Video 3 - Intermediate Game Play (128 Mb .wmv file)
http://www.mediafire.com/file/bvlqjcugc ... y.wmv/file
33 minutes. This video teaches several intermediate concepts, such as interacting with objects; secondary characteristics (e.g. leadership); adjusting position within a square; how to flee a battle; understanding details as to threat, morale, and lust; lust-crazed male combatants; death from above; and more.
I have put a lot of time into these videos, so I hope that players will find them useful. Later videos will address more advanced aspects of the game.
BIZARRE BATTLES VERSION 1.17
Download Version 1.17 here.
http://www.mediafire.com/file/facj691th ... 7.rar/file
(2Gb compressed .rar file).
IMAGE 1
What's new?
[1] Reorganized the Intro Screen Buttons. [Image 1 at "A".]
[2] Added new Victory Conditions Adjustment button. [Image 1 at "B".]
There are now four victory conditions settings:
(a) the Standard setting (capture all flags, or defeat all enemies through death, unconsciousness, panic. or surrender);
(b) Enhanced setting (as above, except that panic and surrender are ignored);
(c) Death setting (flags are ignored, and all enemies mist be killed for game to end); and
(d) Atrocity setting (all enemies must be killed, and all female enemies must be raped at least once).
If this setting is changed at the Intro Screen [Image 1 at "B"], it will automatically save and be applied from game-to-game.
This setting can also be changed in the middle of a battle. [Image 3 at "K".] If so, the in-battle change will apply only to that battle and will not affect the permanent save set on the Intro Screen.
Also, a few battles have a minimum setting and will default to that.
[3] New "Blouse Adjust" Button.
Depending on the setting, blouses may start the game in an unbuttoned state. [Image 1 at "C".]
[4] Teams Now Usable in Quick-Start Battles.
Up to this point, Teams (built in the Team Builder module and selected in the Battle Builder module) could only be used in Campaign battles.
Teams may now be used in Quick Start battles. select teams in the usual way via Battle Builder, and selected teams will appear in your Quick Start battles per the usual rules. Visual reminders that Teams or Filters are set have been added or enhanced. [Image 1 at "D".]
[5] Added Four New Quick Start Battles and Maps. [Image 1 at "D".] Each has something unique to offer.
(a) Argonne Woods. This WW1 battle uses the old "Tribal War" alternate map that appeared only in Battle Builder. In other words, the two versions of the Tribal War map (Quick Start and Battle Builder) are now separate maps and separately selectable.
(b) Arena. Gladiators battle before the cheering Roman mob. Set combatant type the usual way (% women, % men, etc.), but the number of combatants and their equipment will be selected via subsequent dialogue boxes.
(c) Mondo Candido. This is my attempt to re-create the famous "babe army shootout" from that movie. Be sure to set the type settings appropriately, so if you want the attackers to be all men, set men 100%. (For now, you can only play the attacking Arabs. I will add an option to play the defending Israelis at a later date.)
(d) For Whom The Bells Tolls. This battle is set in the Spanish Civil War (1936-39), and gave me a chance to show off a bunch of "national flag" bikini tops, including some new ones. More historical battles of the "what if they were fought by hot women in bikinis?" design school will follow.
Each map is also selectable in Battle Builder [Image 2 at "G"] and may appear in a Campaign.
IMAGE 2
[6] Added New "Natives" Toggle. [Image 2 at "F".]
"Natives" operate under somewhat different morale rules (for example, their morale is less affected by wearing minimal clothing). The Native setting has long been built into applicable Quick Start battles, but now you can also set this yourself as appropriate to a designed battle or campaign.
[7] Added six new National Flag bikinis.
The tops (representing Australia, North Korea, the Soviet Union, Nationalist Spain, Republican Spain, and Taiwan) are found at "Inner Top" 52-57, with matching bottoms at "Inner Bottom" 56-61. These outfits are also selectable via Battle Builder. [Image 2 at "H".]
[8] Added New Male Clothing.
Three new male outfits have been added (modern soldier with desert camo, modern soldier with temperate camo, gladiator) as Outfits 28-30, and matching helmets have been added, along with an Arab headdress (Helmets 11-14).
IMAGE 3
[9] Added FPS and Zoom Indicators.
[Image 3 at "J."
The FPS indicator allows you to see how hard your computer is working -- and thus whether you should consider turning off certain options (such as blood splatter) or using fewer combatants. Optimum is 30 FPS.
There are eight Map Zoom settings, 1 being the closest and 8 being the farthest out. Remember that you can use hotkeys "Z" and "X" to adjust the map zoom, "C" to center the map on the cursor, and "1" to display the minimap.
IMAGE 4
[9] Modified Team Loading.
[Image 4 at "L".]
Team loading has been adjusted to totally clear all existing data (team members, team equipment, etc.) anytime you select a new team for loading.
[10] Adjusted "Breast Bounce" physics.
The old system was fun, but far too random. The new system looks at breast bounce physics much more realistically, and the range of "bounce" should now align much more closely with a woman's breast size and whatever supportive clothing she may be wearing. Overall, women with smaller breasts should experience less bounce, and women with larger breasts should experience a more consistent range of bounce. (My thanks to one of our female players for help understanding the nuances here...)
[11] Greater Implementation of "Morality" Characteristic.
Up to this point, a woman's "morality" score was a nice bit of personal trivia with little effect on game play. Now, morality may affect the following areas of gameplay:
(a) With the "Morale+" setting selected, the woman's morale will be affected by her clothing (or lack thereof). Women of a more conservative outlook will have their morale negatively affected by such things as the lack of underwear, while women of a more slutty disposition might actually see their morale increase a bit when the clothing selection gets more naughty.
(b) Likewise, AI women are more or less likely to put on loose clothing depending on their morality score.
(c) When a woman is being raped, the AP cost of "thrusting" is affected by her morality score. The AP cost is reduced for women of a slutty disposition (a well-used snatch provides less resistance), and increased for women who are more conservative (for the opposite reasons).
[12] Adjusted Wound-Impact Graphics.
This is still a work-in-progress, but bullet impacts now have additional short-term splatter effects. This is particularly pronounced for impacts to the breasts (with splatter proportionate to the thickness of the breast at the point-of-impact) and to the head.
[13] Added Wardrobe Malfunction Possibility.
A woman who is wearing a blouse or tie-top, and gets shot through that garment, will experience the possibility that the impact may tear the garment open (making use of the existing "open" graphics). The probability increases based on the power of the weapon and the location of the hit.
I'd love to do something similar with bra or bikini top impacts (a nice sternum hit parting the bikini cups), but the models simply don't support this. :(
[14] Enhanced Vagina and Cum Ooze graphics.
Need I say more?
[15] New Limits on Demo Battles.
Demo battles are now limited to six turns, down from eight.
HOW TO TRANSFER OLD DATA
All of your old custom combatant folders (female and male) can be used again, and can be selected via the “set selection” feature detailed above. Simply copy all of the files from your old “Women_Custom” folder into the identically-named “Women_Custom" folder in Version 1.17, and overwrite all of the files. Same for your “men_custom,” if any.
If you have made edits to the newer combatant pages, these too can be transferred by copying over your old "Combatant_Data" folder into the new game (this is a big folder with a lot of files).
If you have previously purchased the full game, and/or license files for individual combatant sets, all of your old license files will transfer. Just copy the license files into the main “Bizarre Battles 1.17” game directory.
If you have old teams or campaigns, you can try transferring the applicable .txt files in the main directory, but I make no guaranties that these will work.
HOW TO PURCHASE LICENSE FILES
The Demo is available for free, but has limited functionality.
The full game can be unlocked as follows:
- $20 paid to me via a large and very well-known third party payment service that I can’t mention here (it rhymes with "Schmay-Kal"), with funds sent to my account at “
bizarrebattles@hotmail.com”
OR
- $25 paid to me via a gift certificate at renderosity.com, gifted to my screen name “magnum1231" (you may have to establish a renderosity account to do this). Use this link to access the proper gift certificate...
https://www.renderosity.com/mod/bcs/?ne ... rtificates
The locked combatant sets can be unlocked as follows:
- $4 per set ($20 for the five new sets), or $35 for all eleven sets, paid to me via a large and very well-known third party payment service that I can’t mention here (it rhymes with "Schmay-Kal"), with funds sent to my account at “
bizarrebattles@hotmail.com”
OR
- $5 per set ($25 for the five new sets), or $50 for all eleven sets, paid to me via a gift certificate at renderosity.com, gifted to my screen name “magnum1231" (you may have to establish a renderosity account to do this). Use this link to access the proper gift certificate...
https://www.renderosity.com/mod/bcs/?ne ... rtificates
Once I receive payment, I will send you via e-mail the appropriate license files. (I have to do this manually, so please allow 24 hours for a reply.) The license files should be installed/copied into your main “Bizarre Battles” 1.17 directory. Make sure you tell me someplace what you want to purchase ... full game, which sets, all sets, etc. You can contact me directly at
bizarrebattles@hotmail.com.
THANK YOU
As always, my deepest thanks for the ongoing support that I have received from so many of you. This has really helped to keep me inspired, and to make Bizarre Battles a better game.