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 Bizarre Battles computer game - Update October 28 
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Joined: Thu Nov 25, 2010 2:04 pm
Posts: 34
Damn - I knew I forgot something.

A simple fix is required to a small text file, to enable Terminators. If you have already downloaded Version 1.15, just download this small text file ("combatant_sets.txt") and copy into your main Bizarre Battles 1.15 directory. Copy over the existing (outdated) file with the same name.
http://www.mediafire.com/file/hjrida0ba ... t_sets.txt
(1 Kb .txt file)

If you have not already downloaded the game, download this slightly-updated Version 1.15.01 instead.
http://www.mediafire.com/file/oivaq8lxc ... .15.01.rar
(1.7 Gb compressed .rar file)


Sun Mar 11, 2018 12:26 am
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Joined: Thu Nov 25, 2010 2:04 pm
Posts: 34
And another little glitch that needs fixing... I forgot to add the folder that holds the new custom designed outfits.

Fortunately, the solution is easy. Just create a new folder called "Women_Custom_Outfits" in the main directory. This will appear at the same level as all of the second-level folders, next to the existing "Women_Custom" folder.

If you have not yet downloaded the game, here's Version 1.15.02, which has this issue fixed.
http://www.mediafire.com/file/lm719u49m ... .15.02.rar
(1.72Gb compressed .rar folder)

What is happening is this: I build and test the game in a "test game" folder. When everything is ready for a new version, I have to move all of the new stuff into a "final game" folder. Sometimes I miss a thing or two when I'm moving stuff over, and that has now happened twice here. Apologies for the confusion.


Sun Mar 11, 2018 7:20 pm
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Joined: Thu Nov 25, 2010 2:04 pm
Posts: 34
Hi all! Version 1.16 of my "Bizarre Battles" computer strategy game is now available. Get it here...

http://www.mediafire.com/file/n49207gun ... 6.rar/file
[2Gb compressed .rar file. Decompress to play.]

IMAGE 1
Image

WHAT'S NEW IN VERSION 1.16?

[1] FIVE NEW ADD-ON COMBATANT SETS
That's right, 545 more young women have volunteered to fight -- and probably die -- in your fantasy battles. 2 sets of small-breasted Caucasians (sets 3 and 4), 1 set of large-breasted Caucasians (set 2), and 2 sets of Asians (sets 2 and 3). ['B' at Image 1.] (I don't yet have enough worthy Latinas for another set. If you want to help, contact me.)

See below for purchase instructions.


[2] UPGRADES AND REPLACEMENTS
Many existing women have been upgraded with cuter pictures of the same girl. Also, several duplicates have been identified and replaced. (I try very had to avoid duplication, so that each woman appears only once in the sets.)


[3] NEW "MORALE+" SETTING
This new "Morale+" setting is intended to make battles a little more realistic, by imposing a morale penalty on women who are nude, topless, or unarmed. ["A" at Image 1.] This setting also further incentivizes women to put on loose clothing that might be lying around the map. (See below for more on that.)

"Native" women are unaffected by this setting, so topless Amazons remain just as happy to fight while topless.


IMAGE 2
Image

[4] NEW "FILTERS" TAB
This cool new feature is accessible via this tab on the Introduction Screen. ['C' at Image 2.] This makes it easy to quickly form an army of women with similar characteristics (blondes vs. brunettes? A cup vs. D cup?) When you start a battle (assuming filters are turned on; see below), the game will select from only the women who pas through the filter.

A separate set of filters is available for each side, and for each of the four campaigns. So settings in one campaign will have no effect on another.

Filters have no effect unless you turn them on (for each side, and for each campaign). ['D' at Image 2.] To remind you that filters are ON (this can have a big impact on available women), the "Filter" tab will F-L-A-S-H when that tab is closed.

Filters can be set as to breast size, hair color, ethnicity, and age. ['E' at Image 2.] Filters ADD TOGETHER, so a woman must be able to pass through all four layers of filters in order to be available. For example, if you select "Asian" ethnicity but turn everything else OFF, no women will be selected. You need to leave the other three filters on at some level too.

Only women from LOADED and UNLOCKED sets will be identified by the filter. The number of qualifying women is shown at the bottom. ['G' at Image 2.]

You can also force the filter to accept any "Favorites" you may have identified at the Team Builder screen (keystroke D, F, G). ['F' at Image 2.] That way your team can be partly composed of women who make it through the filter ("blondes") and partly composed of hot babes you always like to have in your battles ("Carrie" and" Jenny," for example). Of course, any pre-built teams you have made in Team Builder may still be included via Battle Builder in the usual way too.

IMAGE 3
Image


[5] NEW CLOTHING
In honor of the two new Asian sets, I've added two "Asian Schoolgirl" outfits (Pink and Blue). ["H" at Image 3.] These outfits can be manually-selected (outer top 48, 49; outer bottom 49, 50), or can be selected to auto-equip in the usual way from the Battle Builder clothing menu (new outfits 75, 76).


[6] NEW CUSTOM ETHNICITY SETTING
To help the "Filters" page identify women by ethnicity, I've added a new ethnicity toggle in the Dossier section for each woman. ['J' at Image 3.] This is necessary because "skin color" and "ethnicity" will not always line up in obvious ways. All women included with the game (including all add-on sets) have already been adjusted, but any custom women you have may need to be adjusted as well.

The default setting is Caucasian ("C"). Additional settings are for Asian ("A") and Latina ("L").


[7] ARTIFICIAL INTELLIGENCE IMPROVEMENTS
The AI is starting to get more capable. Computer-controlled women may now (a) pick up weapons, (b) pick up and wear clothing, (c) aim, and (d) flee the map. This is the first step towards a more capable AI and different types of campaign battles (like ambushes).


[8] PRE-SET BATTLE ADJUSTMENTS
To make use of these new AI features, existing ambush-type battles have been adjusted to get rid of "hidden" weapons and instead replace with loose weapons and clothing scattered about the map.

In a few cases, this required some play-balance adjustments to give the ambushed side a chance.


[9] LINE OF SIGHT IMPROVEMENTS
The line of sight algorithms are very accurate, but can also be very slow. Speed improvements have been made that will be most obvious in larger battles.


[10] BUG FIXES
I'm always on the lookout to fix bugs. A big one that slipped through the last version concerned "Terminator ratios." At the default setting, each Terminator is supposed to replace ten regular combatants (this can be adjusted at the Battle Builder screen.) However, this was not working for friendly Terminators, which replaced friendly humans 1-for-1. This made for extremely unbalanced games.


HOW TO TRANSFER OLD DATA
All of your old custom combatants (female and male) can be used again, and can be selected via the “set selection” feature detailed above. Simply copy all of the files from your old “Women_Custom” folder into the identically-named “Women_Custom" folder in Version 1.16, and overwrite all of the files. Same for your “men_custom,” if any.

If you have made edits to the newer combatant pages, these too can be transferred by copying over your old "Combatant_Data" folder into the new game (this is a big folder with a lot of files).

If you have previously purchased the full game, and/or license files for individual combatant sets, your old license files will transfer. Just copy into the main “Bizarre Battles” game directory.

If you have old teams or campaigns, you can try transferring the applicable .txt files in the main directory, but I make no guaranties that these will work.


HOW TO PURCHASE LICENSE FILES
The Demo is available for free, but has limited functionality.

The full game can be unlocked as follows:
- $20 paid to me via a large and very well-known third party payment service that I can’t mention here (it rhymes with "Schmay-Kal"), with funds sent to my account at “bizarrebattles@hotmail.com”
OR
- $25 paid to me via a gift certificate at renderosity.com, gifted to my screen name “magnum1231" (you may have to establish a renderosity account to do this). Use this link to access the proper gift certificate... https://www.renderosity.com/mod/bcs/?ne ... rtificates

The locked combatant sets can be unlocked as follows:
- $4 per set ($20 for the five new sets), or $35 for all eleven sets, paid to me via a large and very well-known third party payment service that I can’t mention here (it rhymes with "Schmay-Kal"), with funds sent to my account at “bizarrebattles@hotmail.com”
OR
- $5 per set ($25 for the five new sets), or $50 for all eleven sets, paid to me via a gift certificate at renderosity.com, gifted to my screen name “magnum1231" (you may have to establish a renderosity account to do this). Use this link to access the proper gift certificate...
https://www.renderosity.com/mod/bcs/?ne ... rtificates

Once I receive payment, I will send you via e-mail the appropriate license files. The license files should be installed/copied into your main “Bizarre Battles” 1.16 directory. Make sure you tell me someplace what you want to purchase ... full game, which sets, all sets, etc. You can contact me directly at bizarrebattles@hotmail.com.


THANK YOU
As always, my deepest thanks for the ongoing support that I have received from so many of you. This has really helped to keep me inspired, and to make Bizarre Battles a better game.


Thu Aug 30, 2018 11:57 pm
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Joined: Thu Nov 25, 2010 2:04 pm
Posts: 34
Just in time for the holidays, a new version (1.17) of Bizarre Battles is now available. Better still, I've prepared some video tutorials to help players (and potential players) to better understand the game.

VIDEO TUTORIALS
Three step-by-step video tutorials, with narration and screen legends, are now available for download. These first three videos are aimed toward players who are new (or newer) to the game, but even veteran players will probably find something of interest.

Image from Video 1
Image

Video 1 - Basic Gameplay (135Mb .wmv file).
http://www.mediafire.com/file/76gn2ggv8 ... y.wmv/file
31 minutes. This video is for new players, and teaches the basics: Understanding the various parts of the Intro Screen and Battle Screen, how to start a battle, how to move, how to shoot, how to shoot at more than one square and/or more than one woman simultaneously, how to reload, how to use your in-game avatar to ravage female casualties, and similar basics.

Video 2 - Selecting Combatants (71 Mb .wmv file)
http://www.mediafire.com/file/tfxwucmb3 ... s.wmv/file
13 minutes. This video shows the four main ways to control which combatants appear in a battle, and discusses related matters such as the loading of sets.

Video 3 - Intermediate Game Play (128 Mb .wmv file)
http://www.mediafire.com/file/bvlqjcugc ... y.wmv/file
33 minutes. This video teaches several intermediate concepts, such as interacting with objects; secondary characteristics (e.g. leadership); adjusting position within a square; how to flee a battle; understanding details as to threat, morale, and lust; lust-crazed male combatants; death from above; and more.

I have put a lot of time into these videos, so I hope that players will find them useful. Later videos will address more advanced aspects of the game.



BIZARRE BATTLES VERSION 1.17
Download Version 1.17 here.
http://www.mediafire.com/file/facj691th ... 7.rar/file
(2Gb compressed .rar file).

IMAGE 1
Image

What's new?

[1] Reorganized the Intro Screen Buttons. [Image 1 at "A".]

[2] Added new Victory Conditions Adjustment button. [Image 1 at "B".]
There are now four victory conditions settings:
(a) the Standard setting (capture all flags, or defeat all enemies through death, unconsciousness, panic. or surrender);
(b) Enhanced setting (as above, except that panic and surrender are ignored);
(c) Death setting (flags are ignored, and all enemies mist be killed for game to end); and
(d) Atrocity setting (all enemies must be killed, and all female enemies must be raped at least once).

If this setting is changed at the Intro Screen [Image 1 at "B"], it will automatically save and be applied from game-to-game.

This setting can also be changed in the middle of a battle. [Image 3 at "K".] If so, the in-battle change will apply only to that battle and will not affect the permanent save set on the Intro Screen.

Also, a few battles have a minimum setting and will default to that.

[3] New "Blouse Adjust" Button.
Depending on the setting, blouses may start the game in an unbuttoned state. [Image 1 at "C".]

[4] Teams Now Usable in Quick-Start Battles.
Up to this point, Teams (built in the Team Builder module and selected in the Battle Builder module) could only be used in Campaign battles.

Teams may now be used in Quick Start battles. select teams in the usual way via Battle Builder, and selected teams will appear in your Quick Start battles per the usual rules. Visual reminders that Teams or Filters are set have been added or enhanced. [Image 1 at "D".]

[5] Added Four New Quick Start Battles and Maps. [Image 1 at "D".] Each has something unique to offer.
(a) Argonne Woods. This WW1 battle uses the old "Tribal War" alternate map that appeared only in Battle Builder. In other words, the two versions of the Tribal War map (Quick Start and Battle Builder) are now separate maps and separately selectable.

(b) Arena. Gladiators battle before the cheering Roman mob. Set combatant type the usual way (% women, % men, etc.), but the number of combatants and their equipment will be selected via subsequent dialogue boxes.

(c) Mondo Candido. This is my attempt to re-create the famous "babe army shootout" from that movie. Be sure to set the type settings appropriately, so if you want the attackers to be all men, set men 100%. (For now, you can only play the attacking Arabs. I will add an option to play the defending Israelis at a later date.)

(d) For Whom The Bells Tolls. This battle is set in the Spanish Civil War (1936-39), and gave me a chance to show off a bunch of "national flag" bikini tops, including some new ones. More historical battles of the "what if they were fought by hot women in bikinis?" design school will follow.

Each map is also selectable in Battle Builder [Image 2 at "G"] and may appear in a Campaign.


IMAGE 2
Image

[6] Added New "Natives" Toggle. [Image 2 at "F".]
"Natives" operate under somewhat different morale rules (for example, their morale is less affected by wearing minimal clothing). The Native setting has long been built into applicable Quick Start battles, but now you can also set this yourself as appropriate to a designed battle or campaign.


[7] Added six new National Flag bikinis.
The tops (representing Australia, North Korea, the Soviet Union, Nationalist Spain, Republican Spain, and Taiwan) are found at "Inner Top" 52-57, with matching bottoms at "Inner Bottom" 56-61. These outfits are also selectable via Battle Builder. [Image 2 at "H".]

[8] Added New Male Clothing.
Three new male outfits have been added (modern soldier with desert camo, modern soldier with temperate camo, gladiator) as Outfits 28-30, and matching helmets have been added, along with an Arab headdress (Helmets 11-14).


IMAGE 3
Image

[9] Added FPS and Zoom Indicators.
[Image 3 at "J."
The FPS indicator allows you to see how hard your computer is working -- and thus whether you should consider turning off certain options (such as blood splatter) or using fewer combatants. Optimum is 30 FPS.

There are eight Map Zoom settings, 1 being the closest and 8 being the farthest out. Remember that you can use hotkeys "Z" and "X" to adjust the map zoom, "C" to center the map on the cursor, and "1" to display the minimap.


IMAGE 4
Image

[9] Modified Team Loading.
[Image 4 at "L".]
Team loading has been adjusted to totally clear all existing data (team members, team equipment, etc.) anytime you select a new team for loading.

[10] Adjusted "Breast Bounce" physics.
The old system was fun, but far too random. The new system looks at breast bounce physics much more realistically, and the range of "bounce" should now align much more closely with a woman's breast size and whatever supportive clothing she may be wearing. Overall, women with smaller breasts should experience less bounce, and women with larger breasts should experience a more consistent range of bounce. (My thanks to one of our female players for help understanding the nuances here...)

[11] Greater Implementation of "Morality" Characteristic.
Up to this point, a woman's "morality" score was a nice bit of personal trivia with little effect on game play. Now, morality may affect the following areas of gameplay:
(a) With the "Morale+" setting selected, the woman's morale will be affected by her clothing (or lack thereof). Women of a more conservative outlook will have their morale negatively affected by such things as the lack of underwear, while women of a more slutty disposition might actually see their morale increase a bit when the clothing selection gets more naughty.

(b) Likewise, AI women are more or less likely to put on loose clothing depending on their morality score.

(c) When a woman is being raped, the AP cost of "thrusting" is affected by her morality score. The AP cost is reduced for women of a slutty disposition (a well-used snatch provides less resistance), and increased for women who are more conservative (for the opposite reasons). :twisted:

[12] Adjusted Wound-Impact Graphics.
This is still a work-in-progress, but bullet impacts now have additional short-term splatter effects. This is particularly pronounced for impacts to the breasts (with splatter proportionate to the thickness of the breast at the point-of-impact) and to the head.

[13] Added Wardrobe Malfunction Possibility.
A woman who is wearing a blouse or tie-top, and gets shot through that garment, will experience the possibility that the impact may tear the garment open (making use of the existing "open" graphics). The probability increases based on the power of the weapon and the location of the hit.

I'd love to do something similar with bra or bikini top impacts (a nice sternum hit parting the bikini cups), but the models simply don't support this. :(

[14] Enhanced Vagina and Cum Ooze graphics.
Need I say more? :twisted:

[15] New Limits on Demo Battles.
Demo battles are now limited to six turns, down from eight.



HOW TO TRANSFER OLD DATA
All of your old custom combatant folders (female and male) can be used again, and can be selected via the “set selection” feature detailed above. Simply copy all of the files from your old “Women_Custom” folder into the identically-named “Women_Custom" folder in Version 1.17, and overwrite all of the files. Same for your “men_custom,” if any.

If you have made edits to the newer combatant pages, these too can be transferred by copying over your old "Combatant_Data" folder into the new game (this is a big folder with a lot of files).

If you have previously purchased the full game, and/or license files for individual combatant sets, all of your old license files will transfer. Just copy the license files into the main “Bizarre Battles 1.17” game directory.

If you have old teams or campaigns, you can try transferring the applicable .txt files in the main directory, but I make no guaranties that these will work.


HOW TO PURCHASE LICENSE FILES
The Demo is available for free, but has limited functionality.

The full game can be unlocked as follows:
- $20 paid to me via a large and very well-known third party payment service that I can’t mention here (it rhymes with "Schmay-Kal"), with funds sent to my account at “bizarrebattles@hotmail.com”
OR
- $25 paid to me via a gift certificate at renderosity.com, gifted to my screen name “magnum1231" (you may have to establish a renderosity account to do this). Use this link to access the proper gift certificate... https://www.renderosity.com/mod/bcs/?ne ... rtificates

The locked combatant sets can be unlocked as follows:
- $4 per set ($20 for the five new sets), or $35 for all eleven sets, paid to me via a large and very well-known third party payment service that I can’t mention here (it rhymes with "Schmay-Kal"), with funds sent to my account at “bizarrebattles@hotmail.com”
OR
- $5 per set ($25 for the five new sets), or $50 for all eleven sets, paid to me via a gift certificate at renderosity.com, gifted to my screen name “magnum1231" (you may have to establish a renderosity account to do this). Use this link to access the proper gift certificate...
https://www.renderosity.com/mod/bcs/?ne ... rtificates

Once I receive payment, I will send you via e-mail the appropriate license files. (I have to do this manually, so please allow 24 hours for a reply.) The license files should be installed/copied into your main “Bizarre Battles” 1.17 directory. Make sure you tell me someplace what you want to purchase ... full game, which sets, all sets, etc. You can contact me directly at bizarrebattles@hotmail.com.


THANK YOU
As always, my deepest thanks for the ongoing support that I have received from so many of you. This has really helped to keep me inspired, and to make Bizarre Battles a better game.


Sun Nov 25, 2018 3:54 am
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Joined: Thu Nov 25, 2010 2:04 pm
Posts: 34
Version 1.17.01 is now available. This fixes some essential bugs that slipped through, plus a couple of fun and useful updates.

PATCH DOWNLOAD
If you have already downloaded Version 1.17, all you need are the updated Version 1.17.01 .exe files. You can delete the old .exe files (3 files) and replace them with these.
http://www.mediafire.com/file/5a7tuwo41 ... y.rar/file
[96Mb compressed .rar file]

FULL GAME DOWNLOAD
If you have not downloaded Version 1.17, or you just want to start over with a clean install, here is the comprehensive Version 1.17.01 game file.
http://www.mediafire.com/file/vr5xnp6pa ... 1.rar/file
[2Gb compressed .rar file]


Image


WHAT TO LOOK FOR...

[1] Bug Fixes.
- Fixed bug that demanded a post-game license file even when a license had been purchased.

- Fixed bug that disabled movement when a combatant had fled the map.

- Fixed bug that garbled filters when switching campaigns.

- Fixed bug that crashed game when your in-game avatar finished raping a woman.


[2] Adjusted Campaign Selection on Intro Page.
[Image at "X".]
Rather than cycling through a single button one-by-one, you can now select any campaign directly, as with the other screens.


[3] Adjusted Team Selection for Quick Start Battles.
[Image at "Y".]
My attempt to automatically include Teams in Quick Start battles was too restrictive and confusing. Rather, you can now decide on the Intro Screen whether you want Teams to appear in your Quick Start battles or not. Of course, Teams will not appear in your Quick Start battle unless they are also selected in Battle Builder.

Also, if you have Quick Start selected a team where some of the team members have already been killed in a campaign, the dead team members will be alive for the Quick Start battle (which does not save, so this won't affect your campaign).


[4] Added Reciprocal Quick Start Battles.
Battles 8 (Drug Wars), 26 (Kappa Kapp Die) and 38 (Mondo Candido) now let you play the surprised/defensive side. It can be great fun to play the defensive side, watching helplessly as your women get brutally gunned down before enough survivors alert and become available to fight back.


[5] Line-of-Sight Adjustments.
Women who are surrendered, panicked, or surprised no longer generate sighting reports, so you no longer know what they are seeing, if anything. This is brutally realistic in Battle 8 (Drug Wars) and 26 (Kappa Kappa Die) especially, as your clueless babes not only get riddled with bullets, but don't even see their attackers.


[6] Added Surprised and Frozen Indicators.
If you are playing the "surprised" side, any women who are surprised or otherwise frozen will display a counter indicator and a dossier legend.

My apologies for the bugs in Version 1.17, and I appreciate everyone's patience. The Version 1.17.01 updates are worth the wait. For license transfer and purchase information, see my prior post.

By the way, I haven't had much feedback on the video tutorials. I'd love to know if people found those useful (or not).


Sun Dec 02, 2018 2:39 am
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Joined: Thu Nov 25, 2010 2:04 pm
Posts: 34
Hello all. Here's the latest customer service update, version 1.17.02. This addresses some further annoying bugs and adds a couple of minor features.

Version 1.17.02 Patch
If you have already downloaded Version 1.17 or 1.17.01, then all you need are the updated .exe files. Delete the three that came with your game, and replace them with the three in this .rar file:
http://www.mediafire.com/file/ss414gwyh ... y.rar/file
[96Mb compressed .rar file]

Version 1.17.02 Full Game
If you have not yet downloaded any iteration of Version 1.17, or simply want a clean install, then download the full game here:
https://www.mediafire.com/file/ylqt69v9 ... 2.rar/file
[2Gb compressed .rar file]


Image

WHAT TO LOOK FOR

[1] Fixed Team Clothing/Equipment Bug.
When you select teams to participate in a Quick Start battle, you can now also check the boxes to use their clothing and equipment in the usual way.

Numerous other small bugs have also been fixed. The game has become so complex that every time I add or change something, I run the risk of breaking something else. Some broken features have been identified and fixed.


[2] Added Team Distribution Indicators.
In order to help better manage teams, Team Builder has added two new indicators. Here, Team 1 has been loaded.

At Image "P", the Blue and Red dots indicate what pages contain team members. Here, Page 1 has a blue dot and a red dot, so this Team contains both friends and enemies that are found on Page 1. If the Team members are spread out over several pages, those pages will likewise be marked with dot(s).

At Image "Q", the total number of friends and enemies that constitute this team are indicated.


[3] Added Leader Activation Capability.
The "Rally" capability (possessed by anyone with the Leadership skill) can now be used to activate friendly combatants who are frozen (either surprised or not yet released). This is not automatic and depends on the initiative score of the target(s). Also, bitchy women cannot be activated in this manner and will ignore the Leader.


Sorry for the hassle of installing the patch, but I felt this was necessary in order to properly enjoy what Version 1.17 has to offer. Enjoy!


Sun Dec 09, 2018 4:17 am
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