Good news - Version 1.24 is now available! Get it here...
http://www.mediafire.com/file/q6fmzhyrl ... 4.rar/file
[2.2Gb compressed .rar file]
***IMPORTANT NOTE FOR EXISTING PLAYERS***
SEE ITEM [6] BELOW FOR NEW INFORMATION ABOUT WHERE TO COPY YOUR LICENSE FILES.
IMAGE 1
WHAT TO LOOK FOR
[1] ADDED RESET BUTTON TO INTRO SCREEN
Image 1 at "A". Resets all preferences on Intro Screen to default settings.
[2] ADDED "MASSACRE" GAME PLAY MODE
Image 1 at "B". This new game mode is currently available only for Quick Start Battle 1 (Strip Club) and 8 (Drug Wars Pool Massacre), but more will be added in time.
The Massacre mode adjusts starting locations and equipment so that the surprised defenders are more vulnerable and have fewer weapons available. In massacre mode, Battle 1 is a classic "strip club massacre" -- walk in and shoot all the strippers and customers. Battle 8 now plays much more like the "Magnum Force" pool party massacre, where everyone is in and around the pool, and vulnerable to getting shot.
Victory conditions are completely different. As the Attacker, your goal is to stop anyone from escaping the map (which the victims can do at a red "rally" star). If any escape, the best you can do is a draw. If more than 10% escape (rounded up) the battle is a loss. A counter at the bottom of the Battle Screen (Image 4 at "H") keeps track of how many victims have escaped. In this example, if 1 or 2 escape, the game is a draw. If 3 or more escape, the game is a loss.
You can also play as the surprised defenders/victims, in which case you win by having more than 10% of your women escape the map. It is interesting to experience a massacre from the side of the victims, watching helplessly as your women are brutally shot, while you try to help at least a few to escape.
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[3] MODIFIED ACTIVATION OF SURPRISED COMBATANTS
This aspect of the game has been been totally re-done and is now much more realistic.
Every surprised woman needs 100 activation points to activate (and 50 points to become "wary," an intermediate status). Activation points are accrued based on what the woman sees and hears. The number of accrued activation points is indicated graphically above the woman's unit counter, and on her dossier image (Image 4 at "J").
Activation points accrue as you would expect - gunfire, getting shot, seeing friends get shot, seeing enemies walking around with guns, etc. What this means is that activation from a surprised state is NOT automatic but depends on how the Attackers behave. So the Attackers can engage in stealth, sneak around, recon, and select the best position before starting an attack. But watch those activation levels!
[4] ADDED NEW "MIXED" HIT PATTERN OPTION.
Image 2 at "G". This new option blends the previous "Line" and "Group" options, selecting randomly between the two for automatic weapon impacts.
However, attacks on more than one square automatically use a "Line" pattern, and attacks on multiple targets in a single square automatically use a "Group" pattern.
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[5] ADDED NEW FREE COMBATANT SET (BASE SET 23 - BIKINIS).
Image 3 at "C". My new YouTube channel features many women dressed in a bikini top in her dossier image (Image 5 at "L"). This is necessary to satisfy YouTube guidelines for general (non-18+) content.
Set 23 included all of these women, many of whom are extraordinarily attractive. You can include them in your battles as usual, but you can also select to have these women wear the same bikini featured in their dossier images (Image 5 at "L") by selecting the "Wear Bikinis" option (Image 3 at "D"). This is a hard-wired Assigned Uniform for these women only, which will override any other clothing selections.
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[6] REORGANIZED LICENSE AND CAMPAIGN DATA.
I have reorganized all data to make it easier to transfer your in-progress campaigns, teams, favorites, etc., and transfer such data to a new version of the game rather than have to re-create this information with each new version. All of this information now lives in a dedicated "Campaign_Data" folder (Image 4 at "E" and "F").
Also, ALL LICENSE FILES MUST NOW BE PLACED INTO THE CAMPAIGN_DATA FOLDER, and NOT THE MAIN FOLDER. This is a change from before, when license files went into the main folder.
The idea here is that, in the future, you need simply copy this entire folder into a new version of the game. Any custom combatants will have to be copied over separately from the Combatant_Data folder.
[7] REORGANIZED SEVERAL DATA STRUCTURES
Data for Favorites, Lucky, Blacklist, Assigned Uniforms, and Assigned Weapons, have now been separated out into separate data files (Image 4 at "F").
This re-design is to preserve such data from getting overwritten from a campaign reset (as was happening previously). You can clear this data with a new series of hotkeys: Blacklist (F3), Favorites (F5), Lucky (F6), Assigned Uniforms (F7), and Assigned Weapons (F8) within TeamBuilder.
[8] ADJUSTED THREAT CALCULATIONS
I did a complete re-write of the way the game calculates threat adjustments based on sexual dynamics (this value appears in the "Hotness Adjust" or similar on the Threat detail page). The calculations are complex, and the reasoning is detailed at the bottom of this post for those wanting more detail.
[9] ADDED "RESET MOJO" HOTKEY
Within a Battle, hotkey "Q" now resets all male combatants who have previously raped a woman, allowing them to rape again.
[10] MISCELLANEOUS ADDITIONS
- Fixed all known bugs.
- Added a ruffled white blouse as Top 26. This may appear in existing Quick Start battles where women wear blouses.
- Added a plaid tie top as Top 50. This makes the Twin Peaks girls appear as they should, and replaces the existing tops in Quick Start Battle 19.
- Added a new "On Your Knees" button in the Battle module. This option appears when scrolling over a surrendered enemy, and is similar to the existing "Down Bitch" button.
- When starting Battle 10 (Tribal War) and Battle 37 (Arena), added an option to add obstacles to the map. This is to stop these small maps from turning into a one-sided blood-bath when fire weapons are being used.
- Added chance of a "wardrobe malfunction" when a woman wearing a strapless dress is shot (her breasts may bounce free).
- Externalized the "grunting/thrusting" sound effect heard when a woman is being raped, to permit modding of same.
- Added a hotkey (Keypad '0') to automatically cycle through all combatants twice, once without the dossier and once with the dossier. This is the same effect you see at the end of my YouTube videos, and works only when the game is over.
THANKS AND PURCHASE INFORMATION
My ongoing thanks to everyone for your loyal support through the years, and especially to my Patreon supporters who are actually going out-of-pocket to keep me inspired. I truly cannot thank you enough.
For purchase details, access to my game development blog, and general support, please visit my Patreon site:
http://www.patreon.com/bizarrebattles
For fun gameplay videos, please visit my YouTube page:
https://www.youtube.com/channel/UCTIdCN ... PAg/videos
DETAILS REGARDING THREAT ADJUSTMENTS
This section is for people who really want to dig deep into some the of my game design reasoning (and is the type of thing that I post at Patreon for paying members).
Because Bizarre Battles is built around the idea of hot women fighting and dying, the game includes hundreds of little touches to make the female combatants seem more like women, and not just a generic person with an attractive picture.
One area this manifests is determining threat values, which is the key factor in determining who the computer-controlled combatants will target. Naturally, when sexy women are involved there is bound to be a sexual component to how threatening men and women perceive each other to be. This dynamic is reflected in the "hotness adjust" element to threat values in the image above, where lone gunman Crazy Eyes is evaluating the threat posed by the various women around him, and that of Luna in particular. The game gives different weight to five different situations.
Women vs. Women. Where a friendly woman is evaluating the threat posed by an enemy woman, the hotness adjustment boils down to raw jealously between attractive women. Hot women are deemed a greater threat, and likewise women with larger breasts are viewed as more threatening by other women. So a hot women with large breasts will view a less hot woman with small breasts with disdain (resulting in a negative hotness modifier), while the reverse will be true (as the lower status woman views the hot, large-breasted woman as a greater threat). Thus, among women, hot women with large breasts are more threatening and thus more likely to be targeted.
Women vs. Men. Where a friendly woman is evaluating the threat posed by an enemy man, the woman's key concern (for this data element) is whether the man poses a serious risk of raping her. Thus, the higher the man's libido and/or lust score, the more the woman will tend to fear him (increasing this threat value). This value will decrease significantly if the man has already expended his sexual energy by raping another woman.
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Men vs. Women (normal). This is complicated. Let's face it - most men are intimidated by hot women, and most of the women in the game are very hot. So the game should reflect that. To determine the extent (or not) of the man's intimidation, the game calculates a "status" value for the man, which is a function of all the obvious factors (initiative, stamina, libido, leadership, athleticism, rank, kills). The man also gets a bonus for his current lust score; as he becomes more horny, he also becomes less intimidated by hot women. This value is then compared to the woman's hotness value, with the woman getting a further bonus based on the size of her breasts. The result is that most men will have a status score less than the adjusted hotness score of most women, and the difference becomes the hotness threat adjustment. Some high status men will have a negative modifier for lower status women, who are viewed as less worthy of the man's attention .
Image 5 above is a good example. Crazy Eyes (initiative 9, stamina 12) is below average on the male status scale. However, Luna (hotness 98) is very high on the female status scale, and she gets a further bonus based on her large DD-cup breasts. Thus, Crazy Eyes is very intimidated by Luna, as her feminine attributes add a whopping 31 points to Luna's threat value as perceived by Crazy Eyes (Image 5 at "K"). Fortunately for Luna, she is also further away from Crazy Eyes (for now), but she will certainly have have Crazy Eyes' extra attention until such time as he gets around to shooting her.
Men vs. Women (expended). Once a man has expended his sexual energy by raping a woman, his perception of the threat posed by other women changes. Having satisfied his lust, he's much less intimidated by hot women and simply wants to kill them, naturally focusing on the hottest women. So women with above-average hotness scores (again with a breast size modifier) are deemed a greater threat and thus more likely to be targeted, but the intimidation is much less than before.
Men vs. Men. The extra intimidation (or not) that men feel from each other is a calculation of raw power. Using the same "male status" score as above, men compare their relative status. The higher status man does not fear lower status men (negative threat modifier), while lower-status men are afraid of higher-status men (positive threat modifier). This is a simplified version of the woman-vs-woman dynamic.